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game-engine

github

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Last changed
Hardened

This skill has been hardened by Chainguard

Last changed

This version passed the hardening gate. Hardening updated the skill content and independently checked the resulting changes. Classified findings before hardening: 7. Classified findings closed: 2. Classified findings remaining: 5. Unclassified scanner findings remaining: 0. Review findings closed: 1. Review findings remaining: 12.


Open before hardening

3

Medium

4

Low
Open after hardening

2

Medium

3

Low

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Status
references/3d-web-games.md

Supply Chain & Install-Time Trust

—

Medium
Closed
SKILL.md

Memory & Context Poisoning

—

Medium
Open
references/game-control-mechanisms.md

Memory & Context Poisoning

—

Medium
Open
references/game-control-mechanisms.md

Prompt Injection

Third-party content as instructions

Low
Closed
references/3d-web-games.md

Prompt Injection

Third-party content as instructions

Low
Open
references/game-publishing.md

Sensitive Data & Secret Exposure

Data exfiltration

Low
Open
references/web-apis.md

Prompt Injection

Third-party content as instructions

Low
Open

7 findings


SKILL.md

Game Engine Skill

Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.

When to Use This Skill

  • Building a game engine or game from scratch using web technologies
  • Implementing game loops, physics, collision detection, or rendering
  • Working with HTML5 Canvas, WebGL, or SVG for game graphics
  • Adding game controls (keyboard, mouse, touch, gamepad)
  • Creating 2D platformers, breakout-style games, maze games, or 3D experiences
  • Working with tilemaps, sprites, or animations
  • Adding audio to web games
  • Implementing multiplayer features with WebRTC or WebSockets
  • Optimizing game performance
  • Publishing and distributing web games

Prerequisites

  • Basic knowledge of HTML, CSS, and JavaScript
  • A modern web browser with Canvas/WebGL support
  • A text editor or IDE
  • Optional: Node.js for build tooling and local development servers

Core Concepts

The following concepts form the foundation of every web-based game engine.

Game Loop

Every game engine revolves around the game loop -- a continuous cycle of:

  1. Process Input - Read keyboard, mouse, touch, or gamepad input
  2. Update State - Update game object positions, physics, AI, and logic
  3. Render - Draw the current game state to the screen

Use requestAnimationFrame for smooth, browser-optimized rendering.

Rendering

  • Canvas 2D - Best for 2D games, sprite-based rendering, and tilemaps
  • WebGL - Hardware-accelerated 3D and advanced 2D rendering
  • SVG - Vector-based graphics, good for UI elements
  • CSS - Useful for DOM-based game elements and transitions

Physics and Collision Detection

  • 2D Collision Detection - AABB, circle, and SAT-based collision
  • 3D Collision Detection - Bounding box, bounding sphere, and raycasting
  • Velocity and Acceleration - Basic Newtonian physics for movement
  • Gravity - Constant downward acceleration for platformers

Controls

  • Keyboard - Arrow keys, WASD, and custom key bindings
  • Mouse - Click, move, and pointer lock for FPS-style controls
  • Touch - Mobile touch events and virtual joysticks
  • Gamepad - Gamepad API for controller support

Audio

  • Web Audio API - Programmatic sound generation and spatial audio
  • HTML5 Audio - Simple audio playback for music and sound effects

Step-by-Step Workflows

Creating a Basic 2D Game

  1. Set up an HTML file with a <canvas> element
  2. Get the 2D rendering context
  3. Implement the game loop using requestAnimationFrame
  4. Create game objects with position, velocity, and size properties
  5. Handle keyboard/mouse input for player control
  6. Implement collision detection between game objects
  7. Add scoring, lives, and win/lose conditions
  8. Add sound effects and music

Building a 3D Game

  1. Choose a framework (Three.js, Babylon.js, A-Frame, or PlayCanvas)
  2. Set up the scene, camera, and renderer
  3. Load or create 3D models and textures
  4. Implement lighting and shaders
  5. Add physics and collision detection
  6. Implement player controls and camera movement
  7. Add audio and visual effects

Publishing a Game

  1. Optimize assets (compress images, minify code)
  2. Test across browsers and devices
  3. Choose distribution platform (web, app stores, game portals)
  4. Implement monetization if needed
  5. Promote through game communities and social media

Game Templates

Starter templates are available in the assets/ folder. Each template provides a complete, working example that can be used as a starting point for a new project.

TemplateDescription

paddle-game-template.md

2D Breakout-style game with pure JavaScript

2d-maze-game.md

Maze game with device orientation controls

2d-platform-game.md

Platformer game using Phaser framework

gameBase-template-repo.md

Game base template repository structure

simple-2d-engine.md

Simple 2D platformer engine with collisions

Reference Documentation

Detailed reference material is available in the references/ folder. Consult these files for in-depth coverage of specific topics.

ReferenceTopics Covered

basics.md

Game development introduction and anatomy

web-apis.md

Canvas, WebGL, Web Audio, Gamepad, and other web APIs

techniques.md

Collision detection, tilemaps, async scripts, audio

3d-web-games.md

3D theory, frameworks, shaders, WebXR

game-control-mechanisms.md

Touch, keyboard, mouse, and gamepad controls

game-publishing.md

Distribution, promotion, and monetization

algorithms.md

Raycasting, collision, physics, vector math

terminology.md

Game development glossary

game-engine-core-principles.md

Core design principles for game engines

Troubleshooting

IssueSolution

Canvas is blank

Check that you are calling drawing methods after getting the context and inside the game loop

Game runs at different speeds

Use delta time in update calculations instead of fixed values

Collision detection is inconsistent

Use continuous collision detection or reduce time steps for fast-moving objects

Audio does not play

Browsers require user interaction before playing audio; trigger playback from a click handler

Performance is poor

Profile with browser dev tools, reduce draw calls, use object pooling, and optimize asset sizes

Touch controls are unresponsive

Prevent default touch behavior and handle touch events separately from mouse events

WebGL context lost

Handle the webglcontextlost event and restore state on webglcontextrestored

Install

Install with chainctl
chainctl skill install public/github/game-engine:latest
Get started with chainctl
View source

Harden your own skills

Bring Chainguard's hardening pipeline to your first-party skills — custom rulesets, automated remediation, full audit trail.

Provenance

Upstream sourcehttps://github.com/github/awesome-copilot
Upstream commitcf4347e88c2e40a9aabe5801748ec6bf924c09be
OCI reference

skills.cgr.dev/public/github.com/github/skills/game-engine:latest

License

MIT

Files

HARDENING.md

LICENSE

SKILL.md

assets/2d-maze-game.md

assets/2d-platform-game.md

assets/gameBase-template-repo.md

assets/paddle-game-template.md

assets/simple-2d-engine.md

references/3d-web-games.md

references/algorithms.md

references/basics.md

references/game-control-mechanisms.md

references/game-engine-core-principles.md

references/game-publishing.md

references/techniques.md

references/terminology.md

references/web-apis.md


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