E2E tests use Playwright. Located in apps/examples/e2e/ (SDK examples) and apps/dotcom/client/e2e/ (tldraw.com).
apps/examples/e2e/
├── fixtures/
│ ├── fixtures.ts # Test fixtures (toolbar, menus, etc.)
│ └── menus/ # Page object models
├── tests/
│ └── test-*.spec.ts # Test files
└── shared-e2e.ts # Shared utilities
Name test files test-<feature>.spec.ts.
When using page.evaluate() to access the editor or UI events:
import { Editor } from 'tldraw'
declare const editor: Editor
declare const __tldraw_ui_event: { name: string; data?: any }
import { expect } from '@playwright/test'
import test from '../fixtures/fixtures'
import { setupOrReset } from '../shared-e2e'
test.describe('Feature name', () => {
test.beforeEach(setupOrReset)
test('does something', async ({ page, toolbar }) => {
// Test implementation
})
})
Some snippets below leave out imports for brevity. Import the Page type from @playwright/test, and import the setup, reset and shape helpers (such as setupPage, hardResetEditor and getAllShapeTypes) from ../shared-e2e. Import only the helpers a test actually uses.
test.beforeEach(setupOrReset) // Smart: navigates first run, fast reset after
For tests that don't need full isolation:
This pattern shares browser storage and editor state across tests, so use it only when the tests tolerate that shared state, and close the shared page once all tests in the group finish. Keep setupOrReset as the default for test isolation.
let page: Page
test.describe('Feature', () => {
test.beforeAll(async ({ browser }) => {
page = await browser.newPage()
await setupPage(page)
})
test.beforeEach(async () => {
await hardResetEditor(page)
})
})
import { setupPageWithShapes } from '../shared-e2e'
test.beforeEach(async ({ browser }) => {
if (!page) {
page = await browser.newPage()
await setupPage(page)
} else {
await hardResetEditor(page)
}
await setupPageWithShapes(page)
})
test('example', async ({
page, // Playwright page
toolbar, // Toolbar page object
stylePanel, // Style panel
actionsMenu, // Actions menu
mainMenu, // Main menu
pageMenu, // Page menu
navigationPanel, // Navigation panel
richTextToolbar, // Rich text toolbar
api, // tldrawApi methods
isMobile, // Mobile viewport check
isMac, // Mac platform check
}) => {})
// Execute code in browser context
await page.evaluate(() => {
editor.createShapes([{ type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } }])
})
// Fast reset (faster than keyboard shortcuts)
await page.evaluate(() => {
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
editor.setCurrentTool('select')
})
// Get data from editor
const shape = await page.evaluate(() => editor.getOnlySelectedShape())
expect(shape).toMatchObject({ type: 'geo', x: 100, y: 100 })
await page.keyboard.press('Control+a')
expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({
name: 'select-all-shapes',
data: { source: 'kbd' },
})
await page.getByTestId('tools.rectangle').click()
await page.getByTestId('tools.more.cloud').click() // In popover
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
const { select, draw, arrow, rectangle } = toolbar.tools
await rectangle.click()
await toolbar.isSelected(rectangle)
await toolbar.isNotSelected(select)
// More tools popover
await toolbar.moreToolsButton.click()
await toolbar.popOverTools.popoverCloud.click()
import { clickMenu, withMenu } from '../shared-e2e'
// Click a menu item
await clickMenu(page, 'main-menu.edit.copy')
await clickMenu(page, 'context-menu.copy-as.copy-as-png')
// Focus and interact with menu item
await page.mouse.click(200, 200, { button: 'right' })
await withMenu(page, 'context-menu.arrange.distribute-horizontal', (item) => item.focus())
await page.keyboard.press('Enter')
const tools = [
{ tool: 'rectangle', shape: 'geo' },
{ tool: 'arrow', shape: 'arrow' },
{ tool: 'draw', shape: 'draw' },
]
test('creates shapes with tools', async ({ page, toolbar }) => {
for (const { tool, shape } of tools) {
await page.getByTestId(`tools.${tool}`).click()
await page.mouse.click(200, 200)
expect(await getAllShapeTypes(page)).toContain(shape)
// Reset for next iteration
await page.evaluate(() => {
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
}
})
test('copy paste', async ({ page, isMac }) => {
const modifier = isMac ? 'Meta' : 'Control'
await page.keyboard.down(modifier)
await page.keyboard.press('KeyC')
await page.keyboard.press('KeyV')
await page.keyboard.up(modifier)
})
test('desktop only feature', async ({ isMobile }) => {
if (isMobile) return
// Desktop-specific test
})
An early return reports the test as passed on mobile even though nothing ran. Prefer the conditional form of the test skip call so mobile runs are reported as skipped.
import { getAllShapeTypes, getAllShapeLabels, sleep, sleepFrames } from '../shared-e2e'
// Get shape types on canvas
const shapes = await getAllShapeTypes(page)
expect(shapes).toEqual(['geo', 'arrow'])
// Wait for async operations
await sleep(100)
await sleepFrames(2) // Wait for animation frames
Prefer Playwright web-first assertions, which wait for the expected state, over fixed sleeps. Reserve frame waits for animation timing, and use a fixed sleep only when nothing observable can be awaited.
// Shape assertions
expect(await page.evaluate(() => editor.getOnlySelectedShape())).toMatchObject({
type: 'geo',
props: { w: 100, h: 100 },
})
// Attribute assertions
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
// CSS assertions (for selection state)
await expect(tool).toHaveCSS('color', 'rgb(255, 255, 255)')
// Visibility
await expect(toolbar.moreToolsPopover).toBeVisible()
await expect(toolbar.toolLock).toBeHidden()
Fix the cause of flakiness first, for example by waiting on assertions or editor state. Treat skipping as a last resort: record the reason and a tracking issue next to the skip, and follow up to fix and re-enable the test. Keep failing tests running when a change breaks them, and fix the change instead.
test.describe.skip('clipboard tests', () => {
// Skipped because flaky in CI
})
test.skip('known issue', async () => {})
pnpm e2e # Examples E2E
pnpm e2e-dotcom # Dotcom E2E
pnpm e2e-ui # With Playwright UI
pnpm e2e -- --grep "toolbar" # Filter by pattern
- Use
setupOrReset in beforeEach for test isolation
- Declare
editor and __tldraw_ui_event for page.evaluate()
- Use
page.evaluate() for fast editor manipulation (faster than keyboard)
- Use
getByTestId() with tools.<name> pattern for tool selection
- Use
clickMenu() / withMenu() for menu interactions
- Handle platform differences with
isMac and isMobile fixtures
- Test against
localhost:5420/end-to-end example