·
Last changedVersion:
This version passed the hardening gate. Hardening applied 3 targeted changes and preserved all other text. Classified findings before hardening: 0. Classified findings closed: 0. Classified findings remaining: 0. Unclassified scanner findings remaining: 0. Review findings closed: 6. Review findings remaining: 1.
None
None
Expand | File | Group | Subtype | Severity | Status |
|---|
No findings available
0 findings
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
This example is simplified. In production code, reject a damage amount of zero or less, keep health between zero and the maximum, prefer the typed integer helpers over the untyped max helper, and track a dead state so the died signal is emitted only once.
Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
Get started with chainctlchainctl skill install public/wshobson/godot-gdscript-patterns:latest
Bring Chainguard's hardening pipeline to your first-party skills — custom rulesets, automated remediation, full audit trail.
skills.cgr.dev/public/github.com/wshobson/plugins/game-development/skills/godot-gdscript-patterns:latest
MIT
HARDENING.md
LICENSE
SKILL.md
references/advanced-patterns.md
references/details.md