56 results available
Sign in
Skills directory

interaction-design

wshobson

·

Last changed
Hardened

This skill has been hardened by Chainguard

Last changed

This version passed the hardening gate. Hardening applied 11 targeted changes and preserved all other text. Classified findings before hardening: 0. Classified findings closed: 0. Classified findings remaining: 0. Unclassified scanner findings remaining: 0. Review findings closed: 8. Review findings remaining: 1.


Open before hardening

None

Open after hardening

None


Expand
File
Group
Subtype
Severity
Status

No findings available

0 findings


SKILL.md

Interaction Design

Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.

When to Use This Skill

  • Adding microinteractions to enhance user feedback
  • Implementing smooth page and component transitions
  • Designing loading states and skeleton screens
  • Creating gesture-based interactions
  • Building notification and toast systems
  • Implementing drag-and-drop interfaces
  • Adding scroll-triggered animations
  • Designing hover and focus states

Core Principles

1. Purposeful Motion

Motion should communicate, not decorate:

  • Feedback: Confirm user actions occurred
  • Orientation: Show where elements come from/go to
  • Focus: Direct attention to important changes
  • Continuity: Maintain context during transitions

2. Timing Guidelines

DurationUse Case

100-150ms

Micro-feedback (hovers, clicks)

200-300ms

Small transitions (toggles, dropdowns)

300-500ms

Medium transitions (modals, page changes)

500ms+

Complex choreographed animations

3. Easing Functions

/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */

Quick Start: Button Microinteraction

The examples rely on the framer motion package from npm. Before installing it, check the exact package name, pin the version in the project package manifest, and commit the lockfile.

import { motion } from "framer-motion";

export function InteractiveButton({ children, onClick }) {
  return (
    <motion.button
      onClick={onClick}
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.98 }}
      transition={{ type: "spring", stiffness: 400, damping: 17 }}
      className="px-4 py-2 bg-blue-600 text-white rounded-lg"
    >
      {children}
    </motion.button>
  );
}

Interaction Patterns

1. Loading States

Skeleton Screens: Preserve layout while loading

function CardSkeleton() {
  return (
    <div className="animate-pulse">
      <div className="h-48 bg-gray-200 rounded-lg" />
      <div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
      <div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
    </div>
  );
}

Progress Indicators: Show determinate progress

function ProgressBar({ progress }: { progress: number }) {
  return (
    <div className="h-2 bg-gray-200 rounded-full overflow-hidden">
      <motion.div
        className="h-full bg-blue-600"
        initial={{ width: 0 }}
        animate={{ width: `${progress}%` }}
        transition={{ ease: "easeOut" }}
      />
    </div>
  );
}

This bar animates width for simplicity. For smoother results, keep the bar at full width and scale it along the horizontal axis from the left edge, in line with the advice to animate transform rather than width.

2. State Transitions

Toggle with smooth transition:

function Toggle({ checked, onChange }) {
  return (
    <button
      role="switch"
      aria-checked={checked}
      onClick={() => onChange(!checked)}
      className={`
        relative w-12 h-6 rounded-full transition-colors duration-200
        ${checked ? "bg-blue-600" : "bg-gray-300"}
      `}
    >
      <motion.span
        className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
        animate={{ x: checked ? 24 : 0 }}
        transition={{ type: "spring", stiffness: 500, damping: 30 }}
      />
    </button>
  );
}

Give the switch an accessible name, either with an aria label or by pointing to a visible label. Also give the button an explicit button type so it stays out of form submission.

3. Page Transitions

Framer Motion layout animations:

import { AnimatePresence, motion } from "framer-motion";

function PageTransition({ children, state }) {
  return (
    <AnimatePresence mode="wait">
      <motion.div
        key={state}
        initial={{ opacity: 0, y: 20 }}
        animate={{ opacity: 1, y: 0 }}
        exit={{ opacity: 0, y: -20 }}
        transition={{ duration: 0.3 }}
      >
        {children}
      </motion.div>
    </AnimatePresence>
  );
}

Pass the current route path as the state prop. React keeps the key prop for itself and never passes it into the component, so the inner element reads the route from another prop.

4. Feedback Patterns

Ripple effect on click:

function RippleButton({ children, onClick }) {
  const [ripples, setRipples] = useState([]);

  const handleClick = (e) => {
    const rect = e.currentTarget.getBoundingClientRect();
    const ripple = {
      x: e.clientX - rect.left,
      y: e.clientY - rect.top,
      id: Date.now(),
    };
    setRipples((prev) => [...prev, ripple]);
    setTimeout(() => {
      setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
    }, 600);
    onClick?.(e);
  };

  return (
    <button onClick={handleClick} className="relative overflow-hidden">
      {children}
      {ripples.map((ripple) => (
        <span
          key={ripple.id}
          className="absolute bg-white/30 rounded-full animate-ripple"
          style={{ left: ripple.x, top: ripple.y }}
        />
      ))}
    </button>
  );
}

Before using this ripple, import the state hook from react and clear any pending timers when the component unmounts. Give each ripple an id from an incrementing counter so keys stay unique. Define the ripple keyframes and its animation class.

5. Gesture Interactions

Swipe to dismiss:

function SwipeCard({ children, onDismiss }) {
  return (
    <motion.div
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      onDragEnd={(_, info) => {
        if (Math.abs(info.offset.x) > 100) {
          onDismiss();
        }
      }}
      className="cursor-grab active:cursor-grabbing"
    >
      {children}
    </motion.div>
  );
}

CSS Animation Patterns

Keyframe Animations

@keyframes fadeIn {
  from {
    opacity: 0;
    transform: translateY(10px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

@keyframes pulse {
  0%,
  100% {
    opacity: 1;
  }
  50% {
    opacity: 0.5;
  }
}

@keyframes spin {
  to {
    transform: rotate(360deg);
  }
}

.animate-fadeIn {
  animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
  animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
  animation: spin 1s linear infinite;
}

CSS Transitions

.card {
  transition:
    transform 0.2s ease-out,
    box-shadow 0.2s ease-out;
}

.card:hover {
  transform: translateY(-4px);
  box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}

Accessibility Considerations

/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

This global reset also stops essential indicators such as spinners and progress bars. Exempt those indicators, or give them a static or text alternative, so their state stays visible.

The component below uses the reduced motion hook from the animation libraries reference. That hook reads the preference after mount and follows later changes, so it is safe during server rendering.

function AnimatedComponent() {
  const prefersReduced = useReducedMotion();

  return (
    <motion.div
      animate={{ opacity: 1 }}
      transition={{ duration: prefersReduced ? 0 : 0.3 }}
    />
  );
}

Best Practices

  1. Performance First: Use transform and opacity for smooth 60fps
  2. Reduce Motion Support: Always respect prefers-reduced-motion
  3. Consistent Timing: Use a timing scale across the app
  4. Natural Physics: Prefer spring animations over linear
  5. Interruptible: Allow users to cancel long animations
  6. Progressive Enhancement: Work without JS animations
  7. Test on Devices: Performance varies significantly

Common Issues

  • Janky Animations: Avoid animating width, height, top, left
  • Over-animation: Too much motion causes fatigue
  • Blocking Interactions: Never prevent user input during animations
  • Memory Leaks: Clean up animation listeners on unmount
  • Flash of Content: Set correct initial styles on animated elements so the first render matches the starting state
  • Use will-change sparingly, only as a performance hint for elements about to animate

Install

Install with chainctl
chainctl skill install public/wshobson/interaction-design:latest
Get started with chainctl
View source

Harden your own skills

Bring Chainguard's hardening pipeline to your first-party skills — custom rulesets, automated remediation, full audit trail.

Provenance

Upstream sourcehttps://github.com/wshobson/agents
Upstream commit24df162978c42ed53b10c5327031d99e13118ef3
OCI reference

skills.cgr.dev/public/github.com/wshobson/plugins/ui-design/skills/interaction-design:latest

License

MIT

Files

HARDENING.md

LICENSE

SKILL.md

references/animation-libraries.md

references/microinteraction-patterns.md

references/scroll-animations.md


The trusted source for open source

Talk to an expert
PrivacyTerms

Product

Chainguard ContainersChainguard LibrariesChainguard VMsChainguard OS PackagesChainguard ActionsChainguard Agent SkillsIntegrationsPricing
© 2026 Chainguard, Inc. All Rights Reserved.
Chainguard® and the Chainguard logo are registered trademarks of Chainguard, Inc. in the United States and/or other countries.
The other respective trademarks mentioned on this page are owned by the respective companies and use of them does not imply any affiliation or endorsement.