Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
Motion should communicate, not decorate:
- Feedback: Confirm user actions occurred
- Orientation: Show where elements come from/go to
- Focus: Direct attention to important changes
- Continuity: Maintain context during transitions
| Duration | Use Case |
|---|
100-150ms | Micro-feedback (hovers, clicks) |
200-300ms | Small transitions (toggles, dropdowns) |
300-500ms | Medium transitions (modals, page changes) |
500ms+ | Complex choreographed animations |
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
The examples rely on the framer motion package from npm. Before installing it, check the exact package name, pin the version in the project package manifest, and commit the lockfile.
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: "spring", stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}
Skeleton Screens: Preserve layout while loading
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}
Progress Indicators: Show determinate progress
function ProgressBar({ progress }: { progress: number }) {
return (
<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
<motion.div
className="h-full bg-blue-600"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
transition={{ ease: "easeOut" }}
/>
</div>
);
}
This bar animates width for simplicity. For smoother results, keep the bar at full width and scale it along the horizontal axis from the left edge, in line with the advice to animate transform rather than width.
Toggle with smooth transition:
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={`
relative w-12 h-6 rounded-full transition-colors duration-200
${checked ? "bg-blue-600" : "bg-gray-300"}
`}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
</button>
);
}
Give the switch an accessible name, either with an aria label or by pointing to a visible label. Also give the button an explicit button type so it stays out of form submission.
Framer Motion layout animations:
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, state }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={state}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}
Pass the current route path as the state prop. React keeps the key prop for itself and never passes it into the component, so the inner element reads the route from another prop.
Ripple effect on click:
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples((prev) => [...prev, ripple]);
setTimeout(() => {
setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
<button onClick={handleClick} className="relative overflow-hidden">
{children}
{ripples.map((ripple) => (
<span
key={ripple.id}
className="absolute bg-white/30 rounded-full animate-ripple"
style={{ left: ripple.x, top: ripple.y }}
/>
))}
</button>
);
}
Before using this ripple, import the state hook from react and clear any pending timers when the component unmounts. Give each ripple an id from an incrementing counter so keys stay unique. Define the ripple keyframes and its animation class.
Swipe to dismiss:
function SwipeCard({ children, onDismiss }) {
return (
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
</motion.div>
);
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
animation: spin 1s linear infinite;
}
.card {
transition:
transform 0.2s ease-out,
box-shadow 0.2s ease-out;
}
.card:hover {
transform: translateY(-4px);
box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}
/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
This global reset also stops essential indicators such as spinners and progress bars. Exempt those indicators, or give them a static or text alternative, so their state stays visible.
The component below uses the reduced motion hook from the animation libraries reference. That hook reads the preference after mount and follows later changes, so it is safe during server rendering.
function AnimatedComponent() {
const prefersReduced = useReducedMotion();
return (
<motion.div
animate={{ opacity: 1 }}
transition={{ duration: prefersReduced ? 0 : 0.3 }}
/>
);
}
- Performance First: Use
transform and opacity for smooth 60fps
- Reduce Motion Support: Always respect
prefers-reduced-motion
- Consistent Timing: Use a timing scale across the app
- Natural Physics: Prefer spring animations over linear
- Interruptible: Allow users to cancel long animations
- Progressive Enhancement: Work without JS animations
- Test on Devices: Performance varies significantly
- Janky Animations: Avoid animating
width, height, top, left
- Over-animation: Too much motion causes fatigue
- Blocking Interactions: Never prevent user input during animations
- Memory Leaks: Clean up animation listeners on unmount
- Flash of Content: Set correct initial styles on animated elements so the first render matches the starting state
- Use
will-change sparingly, only as a performance hint for elements about to animate